

Work complete (done, half-done, planned) and by the type of Give GIMP a second to launch and import your texture, click “Image” on the menu bar at the top, then and select “Scale Image.Can label folders by priority (high, normal, low), by degree of Right-click your texture, mouse over “Open With,” and select GIMP. We also need to scale these images down a bit since they’re currently a bit large. Tip: You can always check 1.19.2.jar to figure out what each texture is named. For example, the stone texture gets renamed “stone.png”. Anything you generate with just a prompt will be in txt2img, while anything you inpaint will be in img2img.Įach texture you move needs to be renamed corresponding to the texture you want to replace. There are two folders that are important: txt2img and img2img. The default Stable Diffusion output folder is located at “C:\stable-diffusion-webui-master\outputs\” on your computer. Once you’ve generated all of the textures you want, move them from Stable Diffusion’s output folder into the “block” folder in the texture pack folder on your desktop. Turning the Textures Into a Resource Pack for Minecraft Here are the final texture selections we made below: We’re replacing oak trees, stone, diamond ore, and dirt. Repeat this process for as many ores or blocks as you want to replace. If you followed our guide the output folder will be “C:\stable-diffusion-webui-master\outputs\txt2img-images”. If that doesn’t work, you can always access your textures in your Stable Diffusion output folder. If it doesn’t show up, click over to the “img2img” tab, select “Inpaint Part of an Image” near the top, go back to the “txt2img” tab and try hitting “Send to Inpaint” again. Note: Send to Inpaint can sometimes be a little buggy. We’ll use it to generate the ore variants of our base stone texture. Inpainting allows you to selectively re-generate certain parts of an image based on a new prompt.

That way, if something happens and you lose your texture by accident, you can always generate it again. Select it from the displayed textures and then click “Save.” The save function records all of the variables needed to recreate this specific lot of images again.

The very first result in the top left corner looks to be good, so we’ll pick that one. The images we generated were 512×512, but not to worry. Note: Minecraft uses textures that are 16×16 but can readily take textures that are 128×128. You’ll want multiple images so you can pick one you like. You should probably do the same - Stable Diffusion is good, but it isn’t perfect. We used the PLMS sampling method with 50 sampling steps, kept the default CFG value of 7, and produced images in batches of 10. The specific prompt was: smooth rock surface, stock photography, game texture, game asset, photorealistic, photography, 8K uhd. Let’s start with stone since it’ll form the basis of all of the ores, too. We’re going to replace a handful of textures to illustrate how you can approach this: We aren’t building a comprehensive texture pack that’ll replace every texture. BLOCKNAMEHERE, stock photography, game texture, game asset, photorealistic, photography, 8K uhd Ours is aimed at being fairly realistic looking. If you want some wild, psychedelic texture pack where everything is made of eyes, well, more power to you. We used the prompt given below to generate our base textures, but you can spice it up a bit if you want.
#FOLDER DESIGNER FREE HOW TO#
RELATED: How to Run Stable Diffusion Locally With a GUI on Windows It turns out that, with the right prompt, you can also get it to generate the sort of flat images that work well for game textures. Stable Diffusion is good for generating all sorts of imagery. Start Generating Textures With Stable Diffusion Now we’re ready to actually make some textures. When you’re done, it should look like this: Repeat that process for the “textures” and “block” folders. Then create another folder named “minecraft” within the Assets folder. Create a new folder named “assets” in the texture pack folder.

Head back over to the texture pack folder on the Desktop and open it. That means when we want to replace it with our own texture, we need to use the same folder structure, or folder hierarchy, that the game uses by default. Note the file path at the top, marked “1.” Minecraft will look for certain textures, like “diamond_ore.png,” at this location. Tip: Mob textures are stored in the “entities” folder, and most of the items you can craft are in the “item” folder. Open “assets\Minecraft\Textures\Block.” This is where most of the textures for game blocks are stored - things like stone, cobblestone, tree bark, flowers, all of the ores and gems, and everything like that.
